Making Your Ownīut, again, you are just playing someone else's game. If you want the whole survival experience, get yourself some monsters from GitHub and the Minetest Wiki and battle it out against zombies, ghosts, and all sorts of creepy-crawlies. In the mobs_animal directory, you'll find a README document describing different ways you can interact with your four-legged friends. Then, right-click it with shears, and you'll get colored wool. Right-click a sheep with a dye, and you will change its color. For example, right-click a cow with an empty bucket, and you'll get milk. Many animals, like cows, pigs, warthogs and sheep, give meat when they are killed, or other products when they are right-clicked. Do the same with the mobs_animal mod.įigure 3: It is exciting to meet your first cow. The mod will turn green as shown in Figure 2. Pick mobs and tick the enabled checkbox at the top of the window. In the panel on the right, you will see a list of available mods. Rename the mobs_redo/ folder to mobs/: mv mobs_redo mobsĬreate a new world or pick an old one, and click the Configure button. Change into the mods/ subdirectory: cd ~/.minetest/modsĪnd download the general mobs and farm animals mods made by Minetest Forums member TenPlus1: git clone minetest directory in your own home directory. Let's grab some animals, shall we? Notice that, apart from the minetest/ directory in /usr/share, you also have a hidden. However, if you want to get into some serious gameplay before tailoring, head over to the Minetest website to see what's available. This is by design: The creators of Minetest assume you are going to want to tailor your experience, so they give you the bare minimum, and it is up to you to bring in (or create, as you shall see later) your own modifications. You have a nice variety of materials and things you can craft, but, for example, there are no animals and no monsters. The default world that comes with Minetest is basic. A "world" in Minetest is, to all practical effects, its mods. You'll see that the brunt of bringing the game to life is born by the files in the mods/ directory. If you have installed Minetest from your distro's repositories, look into your /usr/share/minetest/games/minetest/ directory. It is the mods that make the game playable. Minetest is made up of two parts: the main engine and the mods. I would have to add some code to make sure all entities that are one animal stay together and can be handled at once.Figure 1: You can model the worlds of Minetest in more ways than one. Just need to stress out those animals in the screenshot can't do anything by now but standing there. Viewing from most directions you do at least partly see throug the animal the same strange behaviour is shown for head block. As you can see on the left the feet blocks are visible even they should be hidden by body block. This is one of the better views of the models. Probably there's just something not completly correct within my disorted cubes patch (was my first try to write code for irrlicht) not quite sure if it's a general problem. there are some rendering glitches with entity blocks within the same map node block. Probably having 8 ones would be fair enough for a first try orientation wouldn't be that easy, as you can't do a translation to the animal you would need to have an animal "model" for each orientation. I've tried to create 3d animals (with my patch applied) an partly succeeded.Įven with my patch there would still be some problems: fix major delays caused by adv_spawning on mapgenįor older changelog see the included README file add initial spanish translation (thanks kaeza) fix right click menu being abusable by non mob owner split mobf_core (api) from modpack (git only) vessels(optional|mandatory for some mods) (Caution: download site wants you to disable your ad-blocker) See License.txt provided for each mod for details If anyone can provide better graphics (where I only placed dummies) I gladly add them. Please do write your opinion what needs to be added/fixed! Recommended Minetest version: 0.4.13 or newerįor feature request and bug reports, gitlab is preferred, but of course you may post them in this thread too. Animals Modpack is a showcase to provide a feeling how powerfull mobf is and how easy creation of complex mobs is by using it.
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